
New evidence in the Steam update points to a Framerate Estimator that could predict FPS based on the user's hardware; the feature has not yet been confirmed by Valve.
What was found
A recent update to the Steam client contains unused mentions of a tool called Framerate Estimator, suggesting that Valve might be preparing a way to estimate the FPS you can achieve in each game.
Who discovered it
The clue came from a ResetEra user, dex3108, who found the strings in the inactive code within the update.
How it could work
The clues indicate that the feature would require the user to select CPU, GPU, and RAM within the Steam client itself, without the need to download additional executables — which could facilitate ease of use and privacy.
Context and comparison
This idea fits into a line of anonymous data that Steam has been collecting optionally, which has already fueled the so-called Verified for Steam Deck, Steam Machine, and Steam Frame. Currently, none of these systems offer detailed FPS estimates for each game.
Comparison with existing tools
Other solutions exist, such as third-party PC requirement checkers and Steam's own compatibility check programs, but none of them usually deliver specific FPS ranges with the level of detail that this possible Framerate Estimator could offer.
Current status and implications
There is still no official confirmation from Valve regarding the implementation; even so, the idea already suggests that performance evaluations could cover a larger base of hardware, something that interests many gamers, but it also raises privacy concerns.
Conclusion
If confirmed, the feature could arrive gradually, even if the Steam Machine faces delays. For you, would this be useful or invasive?
Did you like the idea, or do you fear impacts on privacy? Tell us in the comments: would you trust an FPS estimator integrated into Steam to plan your games?
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