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Valve revela que 5.863 jogos no Steam faturaram mais de US$100 mil em 2025 — e RAM volta ao radar

Valve reveals that 5,863 games on Steam earned over $100k in 2025 — and RAM is back on the radar

Steam registers 5,863 games earning over $100k in 2025, growth in Daily Deals and hardware challenges.

Neste artigo
  1. Steam continues to dominate PC gaming with records and signs of high demand
  2. More than 5,863 games earned over 0k in 2025
  3. Hardware in focus: RAM, scarcity, and promises for 2026
  4. 2025 was promising and 2026 has already started with momentum

Steam continues to dominate PC gaming with records and signs of high demand

Steam continues to set the pace in the PC gaming universe, with a record number of concurrent users in January and a recent peak of 42 million players. Valve released data on the store's performance during the Game Developers Conference in San Francisco, highlighting the ecosystem that drives the platform.

The presentation showed how the base of successful titles has been expanding, even amid hardware uncertainties for 2026.

More than 5,863 games earned over $100k in 2025

  • 5,863 games earned over $100k in 2025.
  • The figure includes titles launched before 2025, such as Counter-Strike 2, which continues to generate annual revenue.

In addition, the company highlighted a trend of greater participation of games in its daily promotions.

  • 1,500 games were featured in Daily Deals.
  • 69% of these had never participated in these promotions before.
  • 8.2 million Steam users took advantage of a Daily Deal last year, an estimated 125% increase compared to the previous year.

For data map enthusiasts, the presentation showed a heatmap with the distribution of players around the world, revealing hotspots of activity and some more remote locations.

Hardware in focus: RAM, scarcity, and promises for 2026

In the session dedicated to hardware, the team mentioned the impact of rising prices and component shortages. In a humorous tone, they stated that there should be no hardware announcements in 2026, unless RAM is available for purchase.

Even with the joke, the slides indicate that projects such as Steam Machine, Steam Frame, and Steam Controller remain listed for 2026, without definitive pricing or schedule, which avoids surprises for those following the ecosystem.

2025 was promising and 2026 has already started with momentum

The general reading points to a robust 2025 and an equally accelerated start to 2026, with more games, relevant launches, and the expectation of new movements in Valve's hardware. The debate about what lies ahead remains heated among the community.

What is your reading of this moment for Steam? Leave your opinion in the comments: do you think this growth is sustainable and what impacts might the hardware scenario bring in the coming months?

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