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Valve revela critérios do selo Steam Frame Verified e o desafio de 90 FPS no headset móvel

Valve reveals Steam Frame Verified seal criteria and the 90 FPS challenge on the mobile headset

Valve details the requirements for the 'Steam Frame Verified' seal, including 90 FPS for VR and 720p/30 FPS for standalone, with technical reflections.

Valve disclosed the specific criteria that developers need to meet to receive the 'Steam Frame Verified' seal in the Steam store.

The Steam Frame is presented as a PC streaming focus device, primarily intended for PC owners, but with support for autonomous use, similar to headsets like Meta Quest or Pico. Even in this independent mode, the device accesses the Steam store, where the vast majority of VR games were originally created for powerful PCs with high power consumption.

The Steam Frame hardware sits in between the options: it is about 30% more powerful than the Quest 3 in terms of GPU and features eye tracking that allows for foveated rendering in compatible titles. Still, it does not quite equal a PC, as it operates with a mobile chipset powered by a battery. Nevertheless, it can run almost any title available on Steam, although many games will not achieve ideal performance.

For those intending to use the headset in standalone mode, Valve intends to make it easier to discover titles optimized for the Steam Frame by adding the 'Steam Frame Verified' seal to those that have been tested and approved. This move is an extension of the strategy already adopted with the Steam Deck, which also uses a specific label.

At GDC 2026: criteria disclosed

During the Global Developers Conference of 2026, Valve detailed exactly what a game needs to do to earn the seal. The label applies to both VR titles and flatscreen games.

  • Standalone VR: the game needs to run at 90 FPS.
  • Standalone Flatscreen: minimum of 720p at 30 FPS.

The 90 FPS requirement in VR is stricter than that adopted by the Meta Horizon Store or Pico Store, which accept VR titles at 72 FPS. The PlayStation Store, in turn, allows 60 FPS reprojected to 120 Hz as a minimum.

In VR, maintaining higher frame rates reduces the feeling of nausea, especially with low-persistence displays. Thus, Valve prioritizes the user experience, even if this reduces the number of titles that can obtain the seal.

Even so, getting content created for powerful PCs to run at 90 FPS on a mobile chipset of about 10 watts is a huge challenge—and, for some works, impractical.

This scenario reinforces Valve's positioning of focusing on PC streaming and adherence to the 2014 standards, when Oculus and Valve argued that 90 Hz is the minimum for quality VR.

Regarding the release date, Valve stated that it needs to review the exact shipping and pricing schedule due to the global memory shortage, but maintained the goal of shipping still in the first half of this year.

Conclusion: the seal shows how much the industry seeks compatibility between PC performance and mobility, with clear rules for those who want credentials on the Steam Frame. And you, what do you think of this 90 FPS requirement? Would the Steam Frame be practically interesting to you, especially in standalone mode? Leave your opinion in the comments.

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