
Steam reached 100 exabytes of downloads in 2025, 25% above 2024, with a peak of 42 million concurrent users and 274 PB/day.
The annual Steam review reveals impressive numbers for 2025: the total of downloaded games and updates reached 100 exabytes, compared to 80 exabytes in 2024, a jump of about 25%.
Performance in numbers
- 274 PB/day of installations and updates delivered to gamers
- 11.42 PB/h on average
- ≈ 190,000 GB/min of data traffic
Much of this volume comes from background updates and patches: every update to your library contributes to the total, not just new installations.
Understanding the usage scenario
Steam's growth is also reflected in the number of concurrent users. Five years ago, the platform reached the milestone of 25 million concurrent users at its peak; today, the recorded peak is 42 million.
Revenue and developer participation
The Year in Review also indicates that payments to developers reached record levels. The revenue sharing system, in place since 2018, offers a 75% or 80% split depending on sales volume. In 2025, the average revenue share paid to non-Valve game developers was 76%.
As extra information, unofficial reports mention that co-founder Gabe Newell allegedly received a $500 million superyacht at the end of 2025, according to sources, with rumors of luxurious features such as a submarine garage, an onboard hospital, and 15 gaming PCs.
Conclusion
These figures reinforce the idea that the Steam ecosystem continues to grow steadily, driven by both new experiences and constant updates that keep libraries active.
Which of these statistics surprised you the most? Leave your comment below with your take on the impact of these numbers on your gaming experience on Steam.
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