
The PS1 Resident Evil trilogy arrives on Steam with improvements, but DRM, lack of cloud saves, and other setbacks spark discussion among fans.
Resident Evil Trilogy arrives on Steam for the first time
The classic PS1 trilogy, composed of Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis, has finally arrived on PC via Steam for the first time. The release comes with an attractive introductory price, with the first offer at just $4.99, and the price returning to the regular value of $9.99 on April 15th, at 10 AM (Pacific Time).
What is technical about these ports
The three games come with support for various frame rates, display modes, aspect ratios, and scaling methods. Additionally, they feature VSync, gamma adjustments, anisotropic filtering, and antialiasing. Improvements such as a more stable video player, better key mapping, and stronger subtitles are also included.
The issues that have been bothering fans
But not everything is perfect. According to reports, the Steam versions include DRM, do not work on the Steam Deck, do not offer cloud saves, lack the Steam overlay, and do not support achievements, which reignites criticisms previously seen in earlier ports of similar franchises.
- DRM present
- Limited Steam Deck compatibility
- Lack of cloud saves
- No Steam Overlay
- No achievements
These issues are mentioned in store reviews and echo the criticisms received by other old game ports, such as the Dino Crisis series, which were ported to Steam during the same period.
Who is behind it and what do the experts say
GOG is cited as a co-developer of these versions, a competing store that had already offered the three titles since June 2024. According to Marcin Paczynski, senior development manager at GOG, Capcom initially resisted the idea because the remakes were considered superior; after being convinced, the reception was "absolutely phenomenal," which was reflected in the sales.
The backdrop of DRM in the Capcom library
The use of DRM is nothing new for Capcom, which has faced similar controversies in the past. Regarding the Resident Evil 4 remake, the company changed the DRM three years after release, which impacted performance according to technical analyses; the protection software was removed in a later update. This history fuels the debate over to what extent DRM helps or hinders the experience for legitimate buyers.
What might change in the future
With the high level of repercussion, the possibility of future adjustments remains in the air. The community has mobilized, and the conversation revolves around performance improvements, support for additional features, and, eventually, changes to the digital protection model.
Conclusion and call for participation
The debut of the Resident Evil Trilogy on Steam is a milestone for preservation and accessibility, but it comes accompanied by issues that have divided the fan base. What is your opinion on ports with DRM for such beloved classics? Leave your comment below and join the discussion.
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