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Steam Machine volta à sala de estar com hardware inspirado no Steam Deck

Steam Machine returns to the living room with Steam Deck-inspired hardware

Valve launches the Steam Machine with SteamOS 3, offering 4K/60fps performance, compatibility via Proton, and an open ecosystem.

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  1. Steam Machine returns to the living room with Steam Deck-inspired hardware
  2. An open ecosystem for the TV experience

Steam Machine returns to the living room with Steam Deck-inspired hardware

After more than a decade, Valve is preparing a return for the Steam Machine, accompanied by a redesigned controller and the Steam Frame VR headset. The proposal is clear: to unite the convenience of a console with the flexibility of an open PC.

The current Steam Machine is described as a compact PC running SteamOS 3 and accessing the entire Steam library without needing a separate desktop. Valve claims it delivers performance above the Steam Deck, targeting 4K at 60 fps with FidelityFX Super Resolution.

The hardware was designed to be small, close to a cube, intended to sit under the TV or on the desk. Outputs include DisplayPort and HDMI; DisplayPort supports high refresh rates and resolutions up to 8K, while some HDMI functions may depend on open-source drivers.

  • Semi-custom AMD Zen 4 CPU
  • RDNA3-based GPU
  • Storage options: 512 GB or 2 TB SSD
  • Expansion via microSD
  • Ports for peripherals and external monitors
  • Proton compatibility to run various Windows games on Linux

Unlike traditional consoles, Valve does not plan to subsidize the equipment: it should be priced like a PC with similar performance, placing it above the typical console price and close to high-performance desktops.

In addition to the Steam Machine, Valve also introduced a new Steam Controller and the Steam Frame, a standalone VR headset that can run games locally or stream from the Steam Machine.

An open ecosystem for the TV experience

The company's vision is a platform that works on handheld, desktop, TV, or virtual reality, without being tied to closed stores or exclusive titles. The Steam Machine would be the central hub for this ecosystem, offering flexibility and freedom to gamers.

Currently, there is no firm announcement of price or release date; only the expectation of arrival in early 2026, along with the other devices.

Some analysts raise doubts about the chosen hardware, which, despite being powerful, does not represent the latest generation, which may influence the pace of updates over time.

Despite the skepticism, the reaction has been one of curiosity and cautious optimism. A Steam Machine backed by Valve, with direct access to the vast Steam library and no mandatory subscriptions, could redefine the concept of living room gaming.

If the bet pays off, it could pave the way for a more open hardware ecosystem coexisting with traditional platforms.

What is your opinion? Would you pay for a Steam Machine for your living room, or do you prefer to keep your traditional PC? Share your thoughts in the comments below.

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